Rigging

What is rigging and how does it animate characters in motion graphics?
GLOSSARY
Rigging refers to the process of creating the bone structure or skeleton that allows 3D models, especially characters, to move in realistic ways. It's akin to giving puppets strings, enabling animators to manipulate movements from simple gestures to complex actions.
For a character designed to perform a dance in a music video, rigging assigns bones to the character's limbs and joints. Animators can then move these bones, which in turn moves the character, allowing for a smooth rendition of dance moves that flow naturally.
Rigging plays a key part in animating characters in Videobolt's Interstellar Dance and Overly Manly templates, showing its practical use in motion graphics. In Interstellar Dance, rigging allows an intergalactic dancer to move smoothly and respond to the music, illustrating how rigging supports detailed animations that can react to specific parts of a soundtrack. Overly Manly uses rigging to animate a character flexing in time with the music, showcasing how rigging enables complex movements that align with rhythmic elements. Through rigging, both templates manage to bring characters to life in a way that's engaging and responsive to the music, adding an element of entertainment and realism to the animations.
Rigging on Videobolt
More details
Overly Manly - Original - Poster image
Technical definition
The rigging process includes setting up bones, IK (Inverse Kinematics) chains, and controllers within animation software. These tools give animators the ability to control movement with precision, from facial expressions to walking cycles, ensuring that characters move in a realistic or stylistically intended manner.